texturing
英[ˈtekstʃərɪŋ]
美[ˈtekstʃərɪŋ]
- n. 纹理;织纹状饰面;合成纤维变形工艺;材质贴图
- v. 使具有某种结构(texture 的 ing 形式)
双语例句
- 1. Lighting and texturing was done.
- 光线和纹理渲染都完成了。
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- 2. When that was done, I could then begin the texturing.
- 在这一步完成之后,我开始贴图。
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- 3. This method is good for production texturing as well.
- 这是一个表现质感的好方法。
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- 4. This will test AGP texturing on this device. Okay to proceed?
- 这将在此设备上测试agp纹理。要开始操作吗?
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- 5. But they really need to put in better texturing on the skins.
- 但他们真的需要更好的纹理放在皮肤。
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- 6. I really enjoy when I doing this scene, texturing and rendering.
- 我真的很享受我在建这个场景、纹理贴图及渲染的过程。
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- 7. Specifies whether perspective correction texturing is supported.
- 指定是否支持透视修正纹理处理。
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- 8. Also, you can also save time for modeling by texturing simultaneously.
- 而且,在建模的同时进行贴图的绘制,也节省了总的制作时间。
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- 9. Razvan did the model and I did the texturing from photographic references.
- Razvan做了模型,我从相应的图片中引入材质。
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- 10. I had only 8 hours a week to do it, and modeling and texturing are not my strengths.
- 我每周只有8个小时来做这个,而且建模和材质贴图也不是我的强项。
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- 11. The characteristics and applications of MPS texturing machine by Barmag are described.
- 描述了德国巴马格公司的MPS变形机的特性和应用。
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- 12. In this MARI tutorial, we'll walk through a standard workflow for texturing assets for VFX.
- 在mari教程,我们将步行通过纹理资产VFX的标准工作流程。
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- 13. Starting with basic texturing of the scene elements and moving on to lighting for Radiosity.
- 启动纹理的基本元素和现场移动到的辐射度照明。
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- 14. Hexagon features tools for modeling 3d objects, refining them, mapping UV, texturing and previewing.
- Hexagon的特色工具可以对3d建模物体进行精炼,UV贴图,绘制纹理以及预览。
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- 15. I apply dodge on the picture of which the texturing stage is over with after merging the layers.
- 申请回避的图片,其中纹理阶段是合并后的同层。
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- 16. No matter which type of a render engine I use in my work, I am used to combining texturing and rendering.
- 其实究竟使用哪种类型的渲染器并没有什么讲究,我常常把贴图和渲染混为一谈。
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- 17. Setting up good reference for modeling (and for texturing later on) is an important step to do correctly.
- 为正确的建模而处理好参考图片也是一项重要的步骤。
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- 18. You will learn about texturing your objects and look at various different shaders to make different materials.
- 你将了解你的对象的纹理和观察各种不同的材质进行不同的材料。
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- 19. When using texturing, you might still want to use colors obtained by lighting or directly assigned to vertices.
- 在进行纹理化处理时,您可能依然希望使用通过照明获得或直接指派给顶点的颜色。
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- 20. So far I haven't seen any tools that support SVG for texturing surfaces in X3D, but the plan is to support that.
- 到现在为止,我还没有见过任何工具可以支持在X3D中使用SVG进行表面纹理的处理,但是的确有计划要支持这种功能。
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- 21. Then, when texturing, I can use the same mask to have different materials for inner and outer layers of the bark.
- 这样当覆材质的时候我就可以使用相同的遮罩使树皮的内外两层呈现不同的材质。
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- 22. Firstly, from outside form, texturing method has the element of formative beauty as a specific form of stylization.
- 首先,从外在形式看,皴法作为“程式化”的典型形态,具有形式美的因素。
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- 23. If you are using a simple object like a sphere then you will also have to enable texturing by setting the "primitive flags".
- 如果你使用的是简单的对象如球体的话,你还需要通过设定“原始标志”(“ primitive flags ”)以开启纹理贴图功能。
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- 24. In part 1 of a 4-part series you will learn about project planning, 3d modeling, texturing, and the basics of 3d animation.
- 这是4部分系列的第1部分,您将学习项目规划,3d建模,纹理和3d动画的基础知识。
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- 25. A introduction to how to use the UV editing tools and basic projections to unfold 3d geometry and start texturing confidently.
- 一个介绍如何使用UV编辑工具和基本的预测,以展现3d几何,并开始满怀信心纹理。
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- 26. But since it is posed and well modeled, it is more easy to give a character more a more natural look with Lighting and Texturing.
- 但如果模型被很好的摆姿和建模,接下来的灯光和贴图给角色一种更自然的感觉会容易的多。
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- 27. Focusing on Texturing, Shading, Lighting, Rendering, and grading, this is a valuable resource for any lightwave character modeler.
- 在纹理,阴影,照明,渲染,和等级为重点,这是任何光波字符建模宝贵的资源。
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- 28. In addition to type and location of surface texturing, femoral components vary in shape and by material and mechanical properties.
- 除了假体表面结构类型的位置的变化以外,股骨假体随着其形状和材料力学特性不断改变。
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- 29. The tutorial will cover the entire process from start to finish, including modeling, layout, animation, texturing, and compositing.
- 本教程将涵盖从开始的全过程,包括造型,布局,动画来完成,纹理和合成。
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- 30. The tutorial will cover the entire process from start to finish, including modeling, layout, animation, texturing, and compositing.
- 本教程将涵盖从开始的全过程,包括造型,布局,动画来完成,纹理和合成。
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